A battle pace changes the clock and how much you learn after a fight. It does not change the army or which piece wins a battle. Pick the pace after you pick Classic, Head of State, or Gemini.
- Classic
- 60 seconds a turn
- Rapid
- Six-minute bank a side
- After-Action Intel
- Reveal after a battle
- All Out War
- No fog
Classic
Sixty seconds on each turn. Enemy ranks stay hidden until a battle forces the information out. This is the pace that plays most like a table Game of the Generals match: you infer ranks from what refused to trade, not from a revealed list.
Rapid
Each side has a six-minute bank. The clock runs on your turn and the match ends if the bank hits zero. Plans have to be shorter. A long setup that needs five quiet moves is usually too slow.
After-Action Intel
Fog stays until a fight. After every battle, surviving enemy ranks stay revealed. Pieces that have not fought stay hidden. The app recommends this pace for Head of State, where Drones and Snipers make the first few contacts hard to read.
All Out War
There is no fog. Both armies are visible from the first move, so the game is calculation without a bluff. King Move is optional: every piece steps one square in any direction, including diagonally, the way a chess king moves. Head of State can use it at any pace. Gemini is built for it together with All Out War, which is the pace the app recommends for that army.
Ranked games, private rooms, and the challenge board all ask you to choose an army and a pace. The online guide covers how those matches start.
Questions on this page
Which pace has no fog of war?
All Out War. Both armies are visible from the start.
What is After-Action Intel?
Ranks stay hidden until a battle. After every battle, surviving enemy ranks stay revealed. Pieces that have not fought stay hidden.
What is Rapid?
Each side has a six-minute time bank. Running out of time loses.